It
was recently discovered that the "average combo" counter is counting
every empty GCD as its own individual 0-length combo. If our intention is
to count only unbroken chains of attacks towards this statistic, the average
combo for all videos should be significantly higher than displayed.
So
I went ahead and rerecorded all six tests.
Even the not-so-fun tests.
Average combo no longer tracks downtime in its calculations. For those of you who prefer Skada-style
tracking, I added a "pessimistic average combo" display which
continues to treat empty GCDs as separate combos.
There's also a new "GCD combo" display which
tracks only GCDs filled, instead of
button presses. You'll see "GCD
combo" pull ahead during Fists of Fury, and fall behind during heavy Brew
usage. Some players may consider it better
than actions taken for tracking uptime.
Videos
Videos
Live Proving Grounds:
Beta Proving Grounds, APM:
Beta Proving Grounds, DPS:
End of Mists:
End of Warlords, APM:
End of Warlords, DPS:
Beta Proving Grounds, APM:
Beta Proving Grounds, DPS:
End of Mists:
End of Warlords, APM:
End of Warlords, DPS:
Results
Not much changed. Average
combo has roughly doubled. Of particular
interest is that I got fairly lucky with the new Live Proving Grounds test and
my average combo there was higher than End
of Warlords -- in fact, nearly twice as high. A little more downtime on live, but so much less
stop-and-start clunkiness. End of Mists,
meanwhile, remains leaps and bounds faster and more fluid than End of Warlords.
Anyway, thanks for putting up with this little
intermission. In Part 3, we'll take a
look at 45 Jab, and +20% Ascension... if it still exists...
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