Wednesday, September 3, 2014

Beta Feedback, Part 2.5

It was recently discovered that the "average combo" counter is counting every empty GCD as its own individual 0-length combo.  If our intention is to count only unbroken chains of attacks towards this statistic, the average combo for all videos should be significantly higher than displayed.

So I went ahead and rerecorded all six tests.  Even the not-so-fun tests.

Average combo no longer tracks downtime in its calculations.  For those of you who prefer Skada-style tracking, I added a "pessimistic average combo" display which continues to treat empty GCDs as separate combos.

There's also a new "GCD combo" display which tracks only GCDs filled, instead of button presses.  You'll see "GCD combo" pull ahead during Fists of Fury, and fall behind during heavy Brew usage.  Some players may consider it better than actions taken for tracking uptime.


Videos

Live Proving Grounds:

 Beta Proving Grounds, APM:

 Beta Proving Grounds, DPS:

 End of Mists:

 End of Warlords, APM:

 End of Warlords, DPS:


Results

Not much changed.  Average combo has roughly doubled.  Of particular interest is that I got fairly lucky with the new Live Proving Grounds test and my average combo there was higher than End of Warlords -- in fact, nearly twice as high.  A little more downtime on live, but so much less stop-and-start clunkiness.  End of Mists, meanwhile, remains leaps and bounds faster and more fluid than End of Warlords.



Anyway, thanks for putting up with this little intermission.  In Part 3, we'll take a look at 45 Jab, and +20% Ascension... if it still exists...