Monday, May 9, 2016

TrainingGrounds update and Brewmaster calculators


TrainingGrounds update

First things first: we've updated TrainingGrounds to reflect build 21655.  Among the changes made, Strike of the Windlord once again deals full damage to all targets, and we've rearranged the keybinds to emphasize its priority.  If you haven't had the chance to play 7.0 Windwalker yet, give this addon a try.  As always, let us know if anything seems missing or inaccurate.



Stepping away from WW for a bit, we're going to take a quick look at Brewmasters.

Mastery

First, a calculator which determines your overall avoidance from your current Mastery%. We haven't been able to find such a calculator online, so we made our own:

To better track diminishing returns, we've also assembled three charts for you which track overall avoidance, avoidance per mastery, and relative damage reduction.

As you might expect, diminishing returns kick in not only as our mastery increases, but also as our base avoidance goes up. Additional mastery contributes less not only to our avoidance, but also to our relative damage reduction. Looking at the third chart specifically, there seem to be some awkward breakpoints where the value of mastery drops off sharply. I'm not sure whether to attribute that to statistical fluke, rounding error, a problem with the formula, or just misinterpretation of the results. You can mouseover any of the numbers in the charts to see how we arrived at them.

Self-mitigation during dangerous events

Next, a "dangerous event" calculator. This one was written to test the efficiency of Purifying Brew and the new Gift of the Mists talent: when you take a chain of very damaging attacks (such as Nightmare Visage, Felblaze Flurry, or Glaive Combo), how much healing do you need to stay alive, and how much damage can you self-mitigate? When you use the calculator, keep in mind the default values reflect a Warlords situation where you might easily take many times your maximum health in damage over a very short amount of time.
(You could also use this calculator to look at incoming autoattacks over a long period of time, but it won't include avoidance or extra damage.)

GotM does a good amount of extra healing, provided either the incoming damage hits for a large portion of your maximum health, or your health drops low during the event. For example, if you run the calculator with the default values, GotM drops an extra 4 orbs, but the damage per hit is very high and you escape the event within an inch of your life. Now compare that with an event where instead of taking 7 hits of 50% each, you take 14 hits of 25% each, and your health never drops below 50%: GotM drops only one additional orb compared to other talents.

Brew charges

Now that you have an idea of how Purifying Brew compares to Healing Spheres, take a look at this brew calculator. This calculator will tell you how many brews you'll have available and how often you can expect to use Purifying Brew if you want to maintain a given Ironskin Brew uptime. It's designed to compare Light Brewing and Gift of the Mists specifically, looking at average and worst-case Face Palm proc rates. Black Ox Brew is trickier to simulate as it won't recharge at the same time on every cycle, but you can get a decent approximation by adding 3+ brews to your Gift of the Mists results.