Last time, we used an interactive monk simulator to see how
the changes would play out between live and beta. We concluded that beta monks are slower (measured
in APM) and less fluid (measured in average consecutive actions) than their
live counterparts, despite having more haste.
Those comparisons were made under Proving Grounds
conditions, with 3000 haste rating, in start-of-expansion gear. This
time, we'll look at how monks will play in end-of-expansion gear, with 12000
haste rating.
Here's how my live monk plays in the gear I'm wearing right
now.
* there is
one very significant thing I've failed to mention, but we'll talk about that
next time.
After ten minutes, my live monk has 56.3 APM and an average
combo of 7.7. Note that, despite using
Fists of Fury and Energizing Brew regularly, I still have 7.2% downtime due to
lack of energy.
For comparison, at 3000 haste, I had only 48.7 APM, average
combo of 3.4, and 16.9% downtime. The
extra 9000 haste made a palpable difference
in terms of fluidity. Average combo has
more than doubled. Even though I'm still not 100% GCD-limited, I'm
still stringing together twice as many actions on average, and I'm waiting half
as long between combos! This is Fun. Windwalkers are the Fun class.
We will remind you that the simulator was set to Live. We will now set the simulator to Beta.
After five minutes, my beta monk has 52.5 APM, average combo
of 3.7, and 10.7% downtime. For
comparison, at 3000 haste, I had 46.7 APM, average combo of 2.8, and 17.7%
downtime.
We can see right away that average combo (fluidity) did not
improve much at all when we added 300% additional haste. That's a problem. Recall that 3.7 average combo is just barely
higher than the 3.4 average combo we had in live start-of-expansion gear. This is Not Fun.
Recall also that if
we wanted to be invited to raids, we would use Chi Brew and Chi Explosion
instead. This is what Chi Brew + Chi
Explosion looks like at 12000 haste:
I don't even last five minutes this time before giving up. 44.5 APM, 1.6 average combo, and 27% downtime
(up from 39.4 APM, 1.3 average combo, and 32% downtime with 3000 haste).
Final thoughts:
It's been fun.
Emphasis on "been". Maybe
I'll see you in-game on my freshly rolled Enhancement Sha--
.@gameshunter Two other big highlights... 5% extra haste for Frost DKs, and 45 energy Jab for Windwalkers.
— Celestalon (@Celestalon) August 13, 2014
...
...Well then. Part 3 to follow.
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