First things first: we've updated TrainingGrounds to reflect build 21655. Among the changes made, Strike of the Windlord once again deals full damage to all targets, and we've rearranged the keybinds to emphasize its priority. If you haven't had the chance to play 7.0 Windwalker yet, give this addon a try. As always, let us know if anything seems missing or inaccurate.
Stepping away from WW for a bit, we're going to take a quick look at Brewmasters.
Mastery
First, a calculator which determines your overall avoidance from your current Mastery%. We haven't been able to find such a calculator online, so we made our own:
To better track diminishing returns, we've also assembled three charts for you which track overall avoidance, avoidance per mastery, and relative damage reduction.
8%
10%
12%
14%
16%
18%
20%
22%
24%
26%
28%
30%
32%
34%
36%
38%
40%
42%
44%
46%
48%
50%
8%
0.2422387
0.2609304
0.2770495
0.2916539
0.3048091
0.3169034
0.3277879
0.3381519
0.3476706
0.3566253
0.3652674
0.3736164
0.3805874
0.3873803
0.3940172
0.4005012
0.4071459
0.4137645
0.420314
0.4268253
0.4301578
0.4335502
10%
0.2549779
0.2732217
0.2891891
0.3034807
0.3164047
0.3281959
0.3392285
0.3493785
0.3584808
0.3676217
0.376063
0.3842841
0.3909737
0.3976174
0.4043178
0.4108931
0.4174763
0.4241155
0.4305602
0.4354916
0.4389796
0.4424273
12%
0.26792
0.2857137
0.301163
0.3154334
0.3280882
0.3398185
0.3504235
0.360728
0.3698588
0.3785174
0.3869618
0.394641
0.4014227
0.4081874
0.414772
0.4214675
0.4280632
0.4346666
0.4410378
0.4445455
0.4480853
0.4515822
14%
0.2810136
0.2983064
0.3138627
0.3276347
0.34022
0.3517299
0.3620972
0.3722339
0.3811508
0.3898074
0.3982042
0.4053678
0.4120595
0.418771
0.4255466
0.4321276
0.4387478
0.4452734
0.4502867
0.4536848
0.4572684
0.460897
16%
0.2943264
0.3116241
0.3265879
0.3400494
0.3525373
0.3636599
0.3741746
0.3834683
0.3925231
0.4011934
0.4095193
0.4161793
0.4229928
0.4296032
0.4363669
0.442929
0.4496295
0.4560379
0.459514
0.4632411
0.466734
0.4704738
18%
0.3080308
0.324998
0.3396886
0.3530035
0.3648104
0.3757641
0.3862174
0.3954232
0.4042998
0.4128131
0.4204718
0.4272378
0.4340837
0.4409417
0.4474986
0.4539781
0.4604644
0.465489
0.4690153
0.4726651
0.4763381
0.4803118
20%
0.3220747
0.3383922
0.3526025
0.3658687
0.3775427
0.3882554
0.3981857
0.4074379
0.4161289
0.4246167
0.4318216
0.4386958
0.4453456
0.4520942
0.4586033
0.4650983
0.4716013
0.4752602
0.4788388
0.482637
0.4864633
0.4902305
22%
0.3361305
0.3521555
0.3659796
0.3787404
0.3902702
0.4009512
0.4106927
0.4197324
0.4281772
0.4364712
0.4432555
0.4501033
0.4568778
0.4634701
0.4699955
0.4766785
0.4815709
0.485234
0.4889375
0.4927522
0.4965071
0.5004727
24%
0.3504331
0.3659603
0.3794808
0.3921449
0.403219
0.4136739
0.4231329
0.431885
0.4405885
0.4483477
0.454993
0.4618568
0.4684263
0.4750553
0.481649
0.4881319
0.4916291
0.4953949
0.4992443
0.5032348
0.5068128
0.5107493
26%
0.3650279
0.3801628
0.393455
0.4054027
0.4163624
0.4266345
0.435731
0.4445632
0.4528931
0.4601474
0.4667689
0.4736837
0.4803191
0.4869911
0.4934122
0.4983308
0.5021169
0.5059309
0.5097085
0.5135397
0.5174638
0.5214143
28%
0.3798429
0.3945131
0.4074265
0.4190475
0.4297439
0.4396701
0.4486337
0.4574759
0.4655314
0.4723675
0.4790391
0.4857666
0.492309
0.4988616
0.5053212
0.5088564
0.5125804
0.5164303
0.520335
0.5242207
0.5283367
0.5322471
30%
0.3948098
0.4091576
0.4218403
0.4329982
0.4434243
0.4529499
0.4617656
0.4701664
0.477637
0.4846645
0.4915106
0.4980416
0.504583
0.5110498
0.5160372
0.5198022
0.5234797
0.5273302
0.5313696
0.5352472
0.5392303
0.5433726
32%
0.4101417
0.4238875
0.4359059
0.4471976
0.4570883
0.46628
0.4751368
0.4831807
0.4906767
0.4970923
0.5039529
0.5104832
0.5168477
0.5232907
0.5269653
0.5306759
0.5344953
0.5385036
0.5425266
0.5464263
0.5504455
0.554739
34%
0.4254721
0.4387973
0.4504543
0.4611694
0.4709854
0.4797359
0.4884292
0.4964659
0.5033324
0.5097937
0.5165435
0.5229478
0.5294177
0.5344527
0.5381827
0.5420258
0.5460343
0.5498379
0.5537024
0.5579981
0.5620347
0.5663436
36%
0.4412048
0.4536782
0.4653477
0.4753065
0.4851727
0.4939722
0.5020683
0.5094587
0.5161817
0.5229718
0.5293304
0.5357829
0.5420812
0.5459056
0.5497464
0.5535737
0.5575064
0.5615607
0.5654856
0.5698292
0.574044
0.5782089
38%
0.4568349
0.4692842
0.4802379
0.4901902
0.4993027
0.507824
0.5157764
0.5228949
0.5294037
0.5361417
0.5424467
0.5486972
0.5537311
0.5575886
0.5614007
0.56528
0.5693648
0.5735041
0.5775197
0.5815149
0.5858475
0.5902703
40%
0.4726927
0.4845365
0.4953607
0.5048233
0.5136458
0.5218257
0.5297671
0.5363342
0.542971
0.5493624
0.5558086
0.5618307
0.5656705
0.5695993
0.5734225
0.5772883
0.5813196
0.5855315
0.5895055
0.5938373
0.5981327
0.6025609
42%
0.4885725
0.5000052
0.5103367
0.5197742
0.5282801
0.536198
0.5434937
0.5501611
0.5564859
0.5627046
0.5690556
0.5740868
0.5778531
0.5818382
0.5854496
0.5895977
0.5935796
0.5977453
0.6019223
0.6060288
0.6104119
0.614841
44%
0.5048649
0.5157665
0.5257736
0.5346679
0.5427032
0.5503863
0.5574421
0.5638926
0.5703099
0.5764627
0.5823039
0.5862142
0.5901531
0.5941067
0.5981191
0.6021503
0.6062653
0.6103244
0.6144737
0.6188933
0.6231646
0.6274568
46%
0.5212571
0.5314473
0.5411605
0.5497413
0.5576846
0.5652898
0.5717055
0.5781787
0.5842016
0.5902114
0.5953096
0.5989275
0.6030095
0.6068031
0.6108779
0.6148144
0.6188986
0.6232515
0.6274057
0.6314089
0.6359677
0.640467
48%
0.5377432
0.5477839
0.5568078
0.5647676
0.5728473
0.5797517
0.5858399
0.5921806
0.5982799
0.6043047
0.6078844
0.6120724
0.6157152
0.6197409
0.6237372
0.627758
0.6320054
0.6361906
0.6403636
0.6445794
0.6489884
0.653475
50%
0.5541027
0.5639962
0.5724861
0.580419
0.5876862
0.5943492
0.6005067
0.6065433
0.6125425
0.6172781
0.6212
0.6249794
0.6286719
0.632831
0.6367247
0.6411054
0.6451068
0.6493772
0.6535751
0.6578377
0.6620765
0.6666339
Overall avoidance. Each cell is precalculated from a sample of 10,000,000 attacks.
Mastery
Base avoid
8%
10%
12%
14%
16%
18%
20%
22%
24%
26%
28%
30%
32%
34%
36%
38%
40%
42%
44%
46%
48%
50%
8%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
10%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
12%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
14%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
16%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
18%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
20%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
22%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
24%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
26%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
28%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
30%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
32%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
34%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
36%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
38%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
40%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
42%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
44%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
46%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
48%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
50%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Avoidance per mastery. The amount of avoidance gained over base avoidance, divided by your mastery.
Mastery
Base avoid
8%
10%
12%
14%
16%
18%
20%
22%
24%
26%
28%
30%
32%
34%
36%
38%
40%
42%
44%
46%
48%
50%
8%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
10%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
12%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
14%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
16%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
18%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
20%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
22%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
24%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
26%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
28%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
30%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
32%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
34%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
36%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
38%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
40%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
42%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
44%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
46%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
48%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
50%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Relative damage reduction. The amount by which damage is reduced in any given cell, compared to its neighboring cell to the left.
Mastery
Base avoid
8%
10%
12%
14%
16%
18%
20%
22%
24%
26%
28%
30%
32%
34%
36%
38%
40%
42%
44%
46%
48%
50%
8%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
10%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
12%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
14%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
16%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
18%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
20%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
22%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
24%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
26%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
28%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
30%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
32%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
34%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
36%
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
38%
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
40%
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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42%
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
44%
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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46%
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-
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-
-
-
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-
-
-
-
-
-
-
-
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-
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48%
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-
-
-
-
-
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-
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-
-
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-
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50%
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-
-
-
-
-
-
-
-
-
-
-
-
-
As you might expect, diminishing returns kick in not only as our mastery increases, but also as our base avoidance goes up. Additional mastery contributes less not only to our avoidance, but also to our relative damage reduction. Looking at the third chart specifically, there seem to be some awkward breakpoints where the value of mastery drops off sharply. I'm not sure whether to attribute that to statistical fluke, rounding error, a problem with the formula, or just misinterpretation of the results. You can mouseover any of the numbers in the charts to see how we arrived at them.
Self-mitigation during dangerous events
Next, a "dangerous event" calculator. This one was written to test the efficiency of Purifying Brew and the new Gift of the Mists talent: when you take a chain of very damaging attacks (such as Nightmare Visage, Felblaze Flurry, or Glaive Combo), how much healing do you need to stay alive, and how much damage can you self-mitigate? When you use the calculator, keep in mind the default values reflect a Warlords situation where you might easily take many times your maximum health in damage over a very short amount of time.
(You could also use this calculator to look at incoming autoattacks over a long period of time, but it won't include avoidance or extra damage.)
GotM does a good amount of extra healing, provided either the incoming damage hits for a large portion of your maximum health, or your health drops low during the event. For example, if you run the calculator with the default values, GotM drops an extra 4 orbs, but the damage per hit is very high and you escape the event within an inch of your life. Now compare that with an event where instead of taking 7 hits of 50% each, you take 14 hits of 25% each, and your health never drops below 50%: GotM drops only one additional orb compared to other talents.
Brew charges
Now that you have an idea of how Purifying Brew compares to Healing Spheres, take a look at this brew calculator. This calculator will tell you how many brews you'll have available and how often you can expect to use Purifying Brew if you want to maintain a given Ironskin Brew uptime. It's designed to compare Light Brewing and Gift of the Mists specifically, looking at average and worst-case Face Palm proc rates. Black Ox Brew is trickier to simulate as it won't recharge at the same time on every cycle, but you can get a decent approximation by adding 3+ brews to your Gift of the Mists results.
you do not currently have access to the Legion alpha, and you do not mind
playing a crude approximation of 7.0 Windwalker Monk with mechanics only as
accurate as Wowhead's datamined tooltips.
you do have access to the Legion alpha, but you would like to see how you play at 50% haste with the as-of-yet unreleased changes to SE&F.
The demo is designed for players who are already familiar
with the Warlords Windwalker Monk
rotation. There is a
"tutorial" which explains the basic controls, but no attempt is made
to teach you how to play effectively.
There are many otherfeatures missing from the game. One such feature is actionbar
customization. You cannot rearrange
spells on your actionbar. Sorry about
that. We wanted to get this demo into a
playable state as soon as possible, and this wasn't a priority.
If you decide to play this demo, let us know if any of the existing abilties or game mechanics feel wrong or inaccurate.(For
example, we're not sure if the recent change to Roll is just a tooltip error.) Our top priority at the moment is fixing any broken class mechanics.
Known
issues
Automatic shutdown on
Lua Error
The current build will automatically shut down if it detects
a Lua Error... even if that error didn't originate from TrainingGrounds. We recommend using the "Display Lua
Errors" option in the Interface > Help menu.
Misaligned text
Occasionally, a fontstring will become misaligned. In the example shown, the text is incorrectly
centered instead of left-aligned. There
is some evidence that this is a bug in World of Warcraft, so we may have to
find a workaround instead of fixing it.
Aspect ratio
distortion
The game was designed for windowed mode. Depending on the aspect ratio of your
monitor, the game window may appear distorted when World of Warcraft is played
in fullscreen mode.
Where do we
go from here?
There are a lot of
things that need doing before we can pretend this addon is even remotely
feature complete. At the very least, we
want to implement the remaining Windwalker abilities (defensive cooldowns),
allow actionbar customization, and rewrite the program to be more
class-agnostic. Our long-term goal for
this addon is to support different classes and specializations, including
specializations that do not, technically, exist.
If You're Reading This, The Page Hasn't Broken (Yet)
Big change to WW rotation recently. We made this calculator. We were bored.
- Disclaimer -
This calculator is designed to tell you whether you could
press Spinning Crane Kick in lieu of another button at some hypothetical point
in time when you already have an arbitrary number of stacks. We make no statement on whether it is a good
idea to acquire those stacks if you do not already have them. Because that's starting to sound like Actual
Math.
Fill out this form according to your current situation, or just leave in the default values if they sound close enough. Then click Calculate.
---
Join us next time, when we'll work on a "when should you press SEF" calculator. Or not. Maybe we have something else planned for next time. Ooh, the anticipation is kil[Lua Error: attempt to index field '?' (a nil value)]
We were never a fan of Haste in build 21215. You might have noticed already, but all the
videos in the previous post were recorded with 0 haste. As we'll discuss further down the page, haste was the stat to avoid, just as mastery is currently
the stat to avoid in Warlords. There wasn't much point in showing you our
rotation at 30% or 50% haste if doing so would compromise our throughput. (After all, who* wants to push more buttons and deal less damage?) * ...okay, but besides me, who wants to do that?
It turns out the developers didn't think haste was all that
great either, and they overhauled it for quite a few classes.
For Monks, Haste now decreases the cooldown of Fists of Fury, Whirling
Dragon Punch?, Rising Sun Kick, and Rushing Jade Wind*.
* It already decreases the cooldown of Rushing Jade
Wind.
To explain how much of
a difference this makes, we compiled a table of every haste benefit we could
think of, spanning from Warlords to Legion ... to Legion again.
We should mention that we are bad at designing tables, so we hid this
one away inside this spoiler tag that may or may not work when you click on it.
Haste benefits
Warlords
Legion, build 21215
Legion, build 21249
Faster autoattacks
Depending on the encounter, autoattacks were worth 15-20% of our
damage in entry-level gear, and 10-15% of our damage in full HfC gear.
Autoattack value unknown
Autoattack value unknown
Faster channeled spells and DoT effects
(does not affect total spell damage)
Fists of Fury, Rushing Jade Wind
Fists of Fury, Spinning Crane Kick, Rushing Jade Wind
Fists of Fury, Spinning Crane Kick, Rushing Jade Wind
Faster Energy generation
Increased benefit from the Ascension talent.
Additional Spinning Crane Kicks (weak AOE).
Increased benefit from the Ascension talent
Increased benefit from the Ascension talent
Additional Jabs/Tiger Palms (as a consequence of faster Energy
generation)
Jab does weak damage but may proc free Tiger Palm (maintenance buff)
or Blackout Kick / Chi Explosion, worth 1-2 Chi
Jab does weak damage but may proc free Blackout Kick, worth 1 Chi
Jab does weak damage but may proc free Blackout Kick, worth 1 Chi
More Chi (as a consequence of additional Jabs/Tiger Palms)
Additional Blackout Kicks / Chi Explosions. These attacks do moderate damage and generate
Tigereye Brew stacks.
Additional Blackout Kicks / Spinning Crane Kicks. These attacks do light damage and have no
additional effects.
Additional Blackout Kicks / Spinning Crane Kicks. These attacks do light damage and have no
additional effects.
More Tigereye Brew (as a consequence of additional Blackout Kicks /
Chi Explosions)
Tigereye Brew stacks are consumed to temporarily increase all damage by up to 60%
N/A
N/A
Reduced cooldowns
Rushing Jade Wind (moderate AOE)
Rushing Jade Wind (moderate AOE)
Rushing Jade Wind (moderate AOE), Whirling Dragon Punch? (strong
AOE), Rising Sun Kick (moderate ST), Fists of Fury (strong all-purpose)
Don't want to look at all that? That's okay, we probably got the details
wrong. We'll summarize the important
stuff:
In Warlords, we get more Blackout
Kicks/Chi Explosions (moderate attack) and more Rushing Jade Winds (moderate talent). That alone increases our
damage by a fair amount, but we also generate Tigereye Brew more often (as a
side effect from BoK/CHEX). TEB stacks
are consumed to temporarily boost all
damage by 60% -- that includes the
damage from our strongest attacks,
which are otherwise unaffected by haste.
So, Haste didn't let us use our strongest attacks more frequently,
but in return we got to amplify their
damage more often, and so it stayed useful to us. We reluctantly admit
that doesn't sound much like "haste".
In fact that sounds like a more active version of our existing Mastery*.
* which is
kind of amusing because our original Mastery back in Mists was a more active version of our Haste
In Legion build 21215, we get many more
Blackout Kicks (which is now a weak
attack) and slightly more Rushing Jade Winds (moderate talent)... and
that's it. Tigereye Brew is no longer
linked to how many BoKs we use, and haste doesn't affect any of our other abilities.
There was some talk recently about how Feral Druids (in Warlords) avoid haste because it doesn't
affect their bleed damage at all, and their direct damage isn't strong enough in
comparison to take haste over another stat which does affect bleed. Replace Shred+Ferocious
Bite with Blackout Kick and you have an idea of how this works out for monks.
In Legion build 21249, we get many more
Blackout Kicks/Spinning Crane Kicks (weak attacks) and slightly more Fists of Fury (very strong
attack), Rising Sun Kicks (moderate attack), Whirling Dragon Punch?es (strong
talent), and Rushing Jade Winds (moderate talent).
So, Haste finally lets us use our strongest attacks more
frequently. And if that sounds familiar,
there was going to be a stat in Warlords
that did the same thing -- Readiness -- but they ultimately shelved it because it
"doesn't compare well* against [other] secondary stats". Combining it with haste sounds like a nice
compromise.
* In its place, we got Versatility. Do I sound bitter? Tryin' to sound bitter here.
What's our maximum
APM?
Pop quiz! Let's say I
mistype a number in the monk simulator and give myself 50% Haste. Also, the cost of Tiger Palm mysteriously
drops to 30 while nobody's looking.
What's our maximum APM?
It's not 60. I've
heard some of you say it's 60, but it's not 60.
Each individual tick of Fists of Fury does not count as its own
action. Off-GCD abilities do count as their own actions.
(Standard Disclaimer: everything written in Dagnerous Padna's bolg
is based on napkin math and may contain glaring inaccuracies.)
(Special Disclaimer: the following
message is based on napkiner math and
may contain glaringer inaccuracies.)
At 50% Haste, cooldowns and channel times are reduced to
(1/1.5) = ⅔ of their normal amount.
Fists of Fury lasts for 2⅔ seconds
at 50% Haste
Each Fists of Fury is 1⅔ APM
"lost" (because we're not taking any actions while it channels)
How many Fists of Fury do we use per minute?
Fists of Fury has a 16 second cooldown
at 50% Haste
If we don't take Serenity, we simply use Fists of Fury 3.75
times per minute
for a total of 6.25 APM lost
If we're hitting a button every second we're not channeling FoF, that brings us
down from 60 APM to 53.75 APM (on
GCD)
But if we do take
Serenity (and if our goal is maximum APM, we really should), we use 7 Fists of Fury every 96 seconds (delaying each Serenity 6
seconds so we can fit two FoFs inside the 10-second buff)
7 FoFs per 96 seconds is the same as 4.375
FoFs per minute.
4.375 times per minute, we lose 1⅔ APM
which is a total of 7.2917 APM lost
If we're hitting a button every second we're not channeling FoF, that brings us
down from 60 APM to 52.7083 APM (on
GCD)
Now we add in our off-GCD abilities:
If we take Serenity, we'll use it every 96 seconds: +0.625 APM
If we don't take Serenity, we'll use Tigereye Brew instead: +⅔ APM
If we take Xuen: +⅓ APM
If we take Energizing Elixir: up to 1 APM
Touch of Karma: up to ½ APM
There are plenty of other ways to gain additional actions: Diffuse Magic, canceling SE&F or Flying Serpent Kick, Rolling
in between GCDs, etc. (Then there's interrupts, potions, extra action buttons, and so on -- but those actions aren't exclusive to Monks, so you might not consider them part of your rotation.)
So, depending on our talent choices and encounter details, we can expect our top speed to be somewhere in the neighborhood of 53-55 APM.
Of course, we can also lose
APM, either through mistakes in rotation, or in situations where the enemy is
unattackable. Diffuse Magic's nerf and
Nimble Brew's removal may finally get us to back off when the boss does something
nasty.
Finally, this model assumes we have unlimited
resources. In practice, we won't have
enough resources to fill every single GCD, even at 50% haste.
Next time...
That was a lot of words just now.
We were going to talk about "interesting" vs
"boring" artifact traits this week, but we'll save that for later.